Tetra Sail

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Project: Tetra Sail
Platform: Unity
Date: 2016
Role: Technical Artist
Contributions: Level designs, UI design and implementation, textures, modeling, animations and VFX
Project Team Size and Composition: Three; One Artist, One Engineer, One Producer
Project Duration: Five Months
Project Description: Tetra Controller is a small team project. The project’s goal was to create a gamified simulation space built to refine a tetraplegic’s ability to navigate with assistive devices such as the sip and puff.


lostrealism.com

Unity vertex animation, cloth and interpolation between animated meshes.

lostrealism.com

Weather FX