Project: Tetra Sail
Role: Technical Artist, Art Lead, Level Designer, Marketing Artist
Contributions: Modeling, Texturing, Lighting, Asset Population, Level Design, Skybox, VFX, UI Design, Implementation and UX
Project Team Size and Composition: Three; One Artist, One Engineer, One Producer
Project Duration: Five Months
Project Description: Tetra Controller is a small team project and serious game produced by one artist and one engineer. The project’s goal was to create a gamified simulation space built to refine a tetraplegic’s ability to navigate with assistive devices such as the sip and puff or joystick controller components.
Unity vertex animation, cloth and interpolation between animated meshes.