Tetra Ski

elarson_banner_tetraSki


Project: Tetra Ski
Platform: Unity
Date: 2016
Role: Technical Artist, Art Lead, Level Designer
Contributions: Level designs, UI design and implementation, textures, modeling, animations and VFX
Project Team Size and Composition: Three; One Artist, One Engineer, One Producer
Project Duration: Five Months
Project Description: Tetra Controller is a small team project. The project’s goal was to create a gamified simulation space built to refine a tetraplegic’s ability to navigate with assistive devices such as the sip and puff.